OpenToonz - I haven't tested this one either, but it generally seems to be an okay, if somewhat basic entry for animation.
#Framebyframe for pc software
I use it in place of photoshop as I really don't need photo-editing capabilities and the software is more performant, and less bloated.
I have not tried animating in it yet, but from what little I've seen it looks like it is perfectly decent at it. Maybe it has improved since.Ĭlip Studio Paint - Often goes on sale for a very reasonable price and the overall software is my preferred one for generally sketching. It's probably a good enough place to start, although I've found it to be clunky to animate in a few years ago. Krita - is free and has a pretty decent brush-engine to work with. I find the subscription to be a little too expensive for private people. It's subscription based which means you keep paying for it, but I believe you also get access to the latest version as long as you're subscribed. Toonboom Harmony - Harmony is a good overall package, particularly the Premium version as it allows you to also do compositing within the software. It's a pricy one-time buy, but you own the license to the version you buy. A stop-motion film can be shot, for example, of a model car driving up the street by taking a shot of the car in one frame, moving it up the road a bit, then. Other forms of frame-by-frame animation rely on manipulation of solid objects rather than malleable ones. It's performant, has good drawing tools and leans into a nice workflow. Computer generated imaging is a popular alternative to stop motion animation. TVPaint - My favorite software for hand-drawn animation.
I think budget plays into into it a lot, but here's my rundown of what I consider to be the easiest to recommend: View the daily YouTube analytics of framebyframe and track progress charts, view future predictions, related channels, and track realtime live sub counts.